#include "./InputDispatcher.h"
#include "../Commands/Queue.h"
#include "../Core/PvN.h"
#include "../Network/ConnectionPool.h"

using namespace Input;

void InputDispatcher::dispatchBehaviourMaskChange( Commands::Command* cmd ) {
	if( !Core::PvN::getInstance().getSimulation()->isServer() ) {
		//TODO: Network::ServerConnection::getInstance().send( cmd );
	}
	Commands::Queue::getInstance().push( cmd );

}
